Boss Monster Once Per Turn
Each card cannot be destroyed once per turn allowing you to play with some peace of mind a huge advantage.
Boss monster once per turn. In the case of a tie refer to the. You can destroy that card s. For bosses that have a simple level up things remain straight forward. Players can build one room per turn each with its own damage and treasure value.
4 dragon type monsters 1 fusion 1 synchro 1 xyz and 1 pendulum must be fusion summoned and cannot be special summoned by other ways. Send 1 spell trap card you control to the graveyard. As well as this you can negate a monster effect once per turn and then destroy any card on the field. Shuffle all spell and trap cards your opponent controls into the deck.
If you are combining rise of the minibosses with any other boss monster set we encourage you to use the following rule. Send 1 card from the top of your deck to the graveyard. A player loses if he ends a turn with 5 wounds. Summon this level 12 monster then watch your opponent turn red faced there s not much they can do really.
Playing boss monster requires you to juggle two competing priorities. Heroes who die in your dungeon are turned face down and count as souls. Once per turn when your opponent adds a card s from their deck to their hand except during the draw phase or the damage step. For bosses who have turn based level ups like adding damage counters for discarding rooms once per turn you may check the npc s hand to see if this is possible and then flip a coin to determine whether they will.
A monster s xp value determines which player goes first and is used as a tiebreaker when priority is in question. The goal of boss monster is to lure heroes into your dungeon and kill them. Send 1 monster you control to the graveyard. Shuffle all cards in your opponent s graveyard into the deck.
A turn is not complete until all players have had a chance to act. Nimble allows a boss monster to strike twice per turn. If this card is special summoned. You can activate 1 of these effects.
May cause up to 80 in health for a single hit and up to 160 for a double hit. A player wins if he ends a turn with 10 souls. This icon indicates that this is a boss card. If multi skilled will occasionally use another skill in place of one of the double attacks.
Destroy all cards your opponent controls. The need to lure heroes at a faster rate than your opponents and the need to kill those heroes before they reach your boss. Shuffle all monsters your opponent controls into the deck. Cleopatra gorgona jarin and kiraxx.